
For this final I opened 3D Studio Max and made a basic character out of simple shapes. After I assigned a material of my face to the head of the character which was a sphere, and since it is a sphere the material got stretched leaving a very obscured image of me. Then I saved as a 3ds max native file and exported as .x3d
Here are links to them:
3D Studio Max file
and the .WRL file
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